Call of Duty: Vanguard Campaign Review — A Blast to be sure
Written by Jesse Van Horne for 9 To 5 Gamers
You might be thinking, “Geez, another World War II first-person shooter.” But there’s something inherently special about the WW2 FPS in the world of video games, dating all the way back to id Software’s Wolfenstein 3D in 1992.
I see each hardware generation’s take on the Second World War as stepping-stones, marking the leaps in production and fidelity that our beloved medium has exhibited over the last thirty-plus years. Call of Duty: Vanguard is our latest step, and an impressive one it is. We’ve come a long way since the original Call of Duty and Medal of Honor games of yore, and certainly a very long way since the original Wolfenstein. I’m confident in saying that killing Nazis has never looked, sounded, and felt better.
Vanguard’s graphical fidelity and sound design may be top-notch, but the game’s plot hasn’t necessarily made the same forward leaps. Of course, there are only so many stories to tell about Nazi political coups, captured Allied soldiers fighting for survival, and revenge against especially heinous Nazi officers who killed any number of the hero’s family members.
Vanguard’s Campaign shows promise
There’s only so fresh of a take you can have on the defense of Stalingrad, only so many ways to storm the beaches of Normandy on D-Day, and only so many ways to engage in aerial dog fights with Japanese aircraft. But that’s not really an issue in this case, is it? Because the tragedy and triumph of World War II and those who fought it are infinitely interesting, and always will be.
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