Far Cry: New Dawn Xbox One Review

Far Cry: New Dawn is a direct sequel to Far Cry 5 and takes place 17 years later. The end of the fifth game saw the world face nuclear warfare, after which is the setting for New Dawn. The game was developed by Ubisoft Montreal and published by Ubisoft. You can pick up the game on Xbox One, PS4, and PC for $39.99. New Dawn did not see the initial $60 release price like previous entries.

Post-Apocalyptic Stories

You play as a customizable character. You have no voice during the game, but it will often show your appearance. I for one have been disappointed with the series’ decision to break away from using strong protagonists. Far Cry 3’s Jason Brody is one of my favorite video game characters, and watching someone with personality go through everything The Captain does, would have been far preferred. Even if the allowed minor character customization, but still gave your character life would have been preferable.

Oh Captain, My Captain

You manage to escape with Carmina and group up with the resistance at Prosperity. However, the Highwaymen have captured Thomas Rush. Your goal from here on out is to rescue Rush, help upgrade Prosperity, and stop the Highwaymen and their leaders Mickey and Lou.

The New and Old Characters

Now for new characters we also have a lot of people. The most important ones are The Captain, Thomas Rush, Carmina Rye, and Mickey and Lou. While The Captain is a blank slate character that adds nothing to the game, Thomas Rush is great. If they had to include a member from this group of people to be the main character, my first choice would be Rush. His character is a little stereotypical “selfless” good guy, but I would rather that than be mute. If they chose someone else, getting to play as Carmina would be great as well. It would fit in with the series putting unsuspecting and unprepared people into the thick of the world. Her father being captured by the Highwaymen could have also been used for greater emotional effect this way.

A lot of events happen in this game, where it’s clear they want you to care what happens. Unfortunately, without a character I can become attached to, and witness their reactions to said events, I was very reluctant to care.

Mickey and Lou

These women could have been great villains. Instead, it feels like they’re barely used. Most of the story goes on with them only being mentioned, before they pop up and do some big action. Then you blink and the game is over. Not only that, but they were a little dry, and even stereotypical at times. Sure, they fit the needs of a Far Cry villain, but they don’t do anything unique with it. They’re crazy, but nothing we haven’t seen. They’re tame even compared to some villains. They have an interesting backstory of being taken away from their mother by their father, and growing up with a life of crime, but this was barely touched on.

Overall, the twins are just blatantly your average Joe antagonist despite their potential. Not to mention the game even lacked mini bosses, something Far Cry is known for having, and that are usually rather great as well.

Action Adventure Thrills

The Gun-play

There’s also some new weaponry that helps show that this is the apocalypse, primarily the saw launcher. It allows you to shoot one or multiple saw blades at a time, that can bounce off enemies and other surfaces. Ricocheting the blades for unique kills is always a good time.

Side Activities

You can take down enemy Outposts like usual. But now you can scavenge them, allowing you to reap the rewards multiple times. The rewards in this case are barrels of ethanol. This allows you to upgrade your home base.

There’s also treasure hunts, expeditions, collectibles that are surprisingly useful, side missions, Guns For Hire, and so on. These all invoke various styles of game play that manage to diversify the game some and keep players from feeling bogged down.

The Crafting and Upgrading

Since its the apocalypse, there aren’t exactly many vendors around. Most of the upgrades you used to craft in previous series entries are now found in the Perks section. New Dawn doesn’t have skill trees, instead it just has a skill square. You can get most of these skills at any time, and some you can upgrade multiple times. It simplifies the system, even though it already wasn’t very complex. Now, there isn’t a level system. Instead there’s various challenges you can complete that give you perk points. You don’t have to worry about seeking out challenges. I never even opened that menu until after beating the game and got through it just fine.

You can also upgrade Prosperity. The settlement has various sections that can be improved, such as your garage, weapons bench, training area, and so on. These give you various benefits, from unlocking higher tiered weaponry, to improving the health of your Guns for Hire.

The Power of Eden

The Colorful Apocalypse

While the layout of the world is different, it has a ton of hills and forests compared to the farms of 5, I found this to be detrimental. It made travel a pain. It took a lot longer to get to places, despite the relatively small map. Plus, off-roading is basically a non-option. I tried to do it a lot. But in much of the map, it just isn’t possible with any level of speed or enjoyment.

When it’s all said and done, the game as an average, and typical appearance. If you enjoy bright and beautiful worlds like I do, then you will still enjoy the atmosphere a lot. But due to the lack of success in diversifying the game from Far Cry 5, many will be left disappointed.

The Surviving Tunes

As for the radio music, it’s the same as always. Some songs are great, some songs are not. There’s a little bit of everything, so it mainly depends on your personal music tastes. I for one usually drive with the radio off. I typically get annoyed with video game radio stations, due to a lack of a library.

Managing to Act

Trying it Out Again

It isn’t the third best game in the series, but it has a 10-hour play time. If you ignore many of the side activities, skip cut scenes, and generally know what you’re doing that is. And due to how simple it is, it makes replaying it even more likely for me.

Reckoning Time

Despite it being a practical DLC to Far Cry 5, it manages to save face by being $40, rather than $60. It means Ubisoft is able to acknowledge that this entry is lacking in many areas compared to the standards the previous games have set.