Setting The Stage

As with every game I review, Ori was subject to my litmus test of being able to tweak settings before being pushed into the game. Ori passed the test, and I was able to tweak things like resolution and audio settings, before getting to the actual gameplay.

Familiar, But Different

Niwen, and subsequently Will of the Wisps, will feel very familiar to Ori players. The core mechanics are largely the same, the landscape similar to Nibel, and the music familiar sounding. Yet, this isn’t to say that Will of the Wisps is copying or taking too much from the first game, but rather Will of the Wisps will feel familiar to previous Ori players.

Truly Alive Landscape

Continuing with the theme of “going bigger”, the land of Niwen is no exception. As previously mentioned, Niwen is more environmentally diverse and physically larger than Nibel, but the largest contributing factor is the feeling of size in all the denizens that inhabit Niwen.

Expanding The Core

The core platforming of Will of the Wisps is largely the same as it was in the previous instalment, with if anything, more of an emphasis on combat-based platforming and mild puzzle solving. Once in the core loop of the game, which I would say starts when tasked with cleaning The Wellspring, the different subsections of Niwen have what I would best describe as challenging gimmicks interwoven into the platforming.

Final Thoughts

Ori and the Will of the Wisps is a logical continuation of the Blind Forest, and although it carries many things over, what’s added is meaningful, and contributes to an even better experience. Will of the Wisps is an absolutely stunning and gorgeous game, with fine gameplay and a simple yet emotional story. All of this is held together by a powerful soundtrack.

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